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Enter the gungeon art
Enter the gungeon art





It's still one of my go-to titles to enjoy in small bursts. It was only a matter of time until we'd see another game in the franchise. You should finish what you started, and once you enter the Gungeon, you have to eventually leave. That's exactly what the aptly named Exit the Gungeon is all about. Released exclusively for Apple Arcade last year, Exit the Gungeon is now available for the Nintendo Switch and PC. Since this title was designed with the mobile format in mind, it'll be curious to see how well the game holds up on traditional gaming systems and in comparison to the previous entry. While we worked hard to enter and explore the Gungeon in search of a powerful ancient weapon last time, we now have to leave as quickly as possible. This isn't a true sequel in every respect, but Exit continues the style and story of the original. Due to the events of the first game and an influx of people entering the Gungeon, things have become somewhat unstable to the point that the whole structure is collapsing.

enter the gungeon art

Fear not! There is an intricate elevator system to evacuate if we can shoot our way to the surface. Expect much of the same characters, enemies, puns and art style that made Enter so charming. Almost everything is gun- or bullet-themed, from characters to objects to bosses. It's as enjoyably nonsensical as ever, which should please fans and newcomers alike.Įxit isn't really a continuation. Both gameplay and level design have been tweaked, and the game has much more of an arcade vibe while still retaining many of its gameplay staples. Where we used to explore randomly generated dungeons, collect rare weapons and items, and face off against bosses, we are working with more confined space and inventory. Instead of sprawling levels, we stand on a few select platforms that move upward in an elevator shaft, while enemies constantly spawn around us. As such, movement and space are constricted to a small portion of the screen. There are exceptions - there are some open areas between elevator rides - but generally, we have to make do on a small floating island while shooting up through a concrete tunnel and being a walking target. Since we move upward, Exit isn't a top-down twin-stick shooter anymore it's a twin-stick platformer viewed from the side.

enter the gungeon art

This may seem like a radical change, but the gameplay is remarkably similar to what we'd expect from a Gungeon game. We still get to use a vast array of ludicrous weapons while dodging what feels like hundreds of bullets at once trying to stay alive for as long as possible.







Enter the gungeon art