
The game's director, Yoshihisa Kishimoto, reportedly conceived his initial idea for Double Dragon around the date of July 20th in 1986, the 13th anniversary of Bruce Lee's death.ĭirector Yoshihisa Kishimoto got the idea of picking up an enemy's weapon from his previous game, " Renegade" (" Nekketsu Kouha Kunio-kun" in Japan). The game was such a huge hit, that when the home versions finally came out, the rear side of the package advertised, 'You'll never have to stand in line to play Double Dragon again!'.ĭouble Dragon's hugely innovative game-play and superb graphics proved to be too ambitious for the host Technos hardware and the game was plagued with the now notorious 'slowdown', that occurred whenever a large number of fighters appeared on-screen. The game would be the inspiration for an entire genre and classics such as Capcom's " Final Fight" owe a huge debt of gratitude to the Technos legend. The varied, multi-colored sprites and hugely detailed backdrops - married to instinctive, one or two-player game-play - was something that had never really been seen in the fighting game before and Double Dragon quickly became a legend in its own right. The winner of this fight will be the one who wins Marian's affections.ĭouble Dragon was released in August 1987 in Japan.ĭouble Dragon may not have been the world's first side-scrolling beat-em-up to feature depth-movement (that accolade belongs to its predecessor, " Renegade", released in 1986) but it is the world's first CO-OPERATIVE fighting game and as such completely revolutionized its genre. Should both players still be alive after the final boss has been defeated, they will then have to fight each OTHER. * Willy - The game's final boss, armed, somewhat unfairly, with a machine-gun.ĭouble Dragon was a huge success due to the many game-play innovations it brought to the genre (see TRIVIA for details), but it demonstrates its final moment of inspired genius at the very end of the game.

A head swap of the player who uses almost all the same techniques. A green version of him appears as the Mission 3 boss. Fights just like Abobo, only with an added double-handed slap. * Boss 1 - The first boss, a head-swap of Abobo with a Mr. Due to his large size, he cannot be put into a headlock. He can also lift and throw heavy objects like Rowper. His attacks includes punches, a standing kick and a body toss. She's not very strong, as she falls down to ground with a couple of punches or a single kick (because of this, she is the only regular-sized enemy who cannot be placed on a headlock). * Linda - Female punk who usually carries a whip. He wields all the same weapons as Williams, but can also lift and throw heavy objects such as oildrums, boxes and stones. * Rowper - A punk who wears matching-colored pants and shirtless vest. He also wields weapons such as baseball bats, knives and dynamite sticks. In addition to the standard punches and jump kicks, his signature technique is a body blow to the stomach. * Williams - A street punk in a tank top. The members of the Black Warriors consist of the following fighters:
DOUBLE DRAGON CARTOON VILLAIN PLUS
The Black Warriors is made up of six distinct enemy characters- plus Willy, the game's final boss - with each differing in both physical appearance and fighting style. Many of the game's enemies carry weapons (knives, baseball bats etc.) and should Billy or Jimmy manage to knock the weapons from the enemies' hands, the heroes can pick the weapons up and use them against the enemies. Standing between the brothers and Marian are four huge, colorful and varied levels each populated with a wide variety of thugs. The brothers must defeat the savage street gang known as the 'Black Warriors' to rescue Billy's kidnapped girlfriend, Marian.

Double Dragon is a side-scrolling beat-em-up for one or two players, featuring twin brothers and martial arts masters, "Billy & Jimmy Lee".
